I haven’t spent that much time talking about my gaming initiatives here, so some of this might be a bit lacking in the back-story department.
Basically, I’m working on a massive entertainment franchise that splits its own intellectual property down the middle, including things that are All Rights Reserved and Some Rights Reserved. A big part of Saijo City is gaming– but not like any model that exists in the industry today (Big Gaming needs to get broken up and disrupted big time). But I digress.
A big part of Saijo’s early development used the Second Life software as a rapid prototyping tool, sort of ‘visual basic’-ish type of platform. A multi-user environment with drag-and-drop 3D building. Massively Multiplayer Photoshop is how I’ve referred to my own use of it.
Anyway, I posted a long piece on the new Saijo City forums about why I have closed my final sim in SL, addressing the difficulty in shutting a community and dealing with the technical challenges with a platform I’ve used for many years.

