Posts Tagged ‘user interface’

Heads-Up Display (HUD) design

Monday, June 16th, 2008

Some of my spare time is being spent working on prototype HUD user interfaces (UI) for augmented reality. Those familiar with all sorts of games from racing to first-person shooters are part of the generations being conditioned to understand and navigate in a location-aware map. From Warcraft to Halo and everything in between, we have learned to have an augmented awareness of fellow players and objects in a map-based environment.

If there was an ‘overlay’ (a consumer-friendly term for the HUD) for all that we see in life, what would it look like in various scenarios? Running, driving, shopping (especially shopping, yum, think of all the stuff that doesn’t move on the shelves).

First steps for me in something quite a long way out. Exciting!